PRODU

Unity render texture memory leak

Unity render texture memory leak. im getting a memory leak with the particle system. 5:My memory doesn't change. <br> Fixed in 2023. Hi, I'm having constant graphic crashes from Unity versions 2022. Render textures are textures that can be rendered to. Oct 31, 2018 · PlayerViewCamera. After I killed Unity, the disk freed back up. It makes it pretty much impossible to edit textures over a certain size within unity. Known Issues in 2023. Static font assets are 1x memory overhead since Write is disabled on them. Textures are often applied to the surface of a mesh to give it visual detail. At the same time, these created objects will not be released after rendering is completed. here’s my code. Use this property to set or return the render texture memoryless modes. 4. Also think about disposing them when needed. Ok, I found like this method Destroy(releaseFormer) should help, but anyway it is the same I see in TaskManager that memory grows endlessly Mar 7, 2022 · 9. The Unity version we're using is 2019. 20f1 and 2021. Open Window>Analysis>Memory Profiler 3. GetPixels() makes a huge allocation which causes exactly the same memory problem. 14f1, 2023. you can see in the task manager that the memory usage increase like crazy. The video is an internal asset (I have also tried playing from a local URL), and is output to a render texture (I have also tried outputting to camera planes). Unity applies color-coding to categories to visually distinguish between the types of data in the Profiler window. Jan 21, 2018 · It turns out that if I move the Destroy(texture); from the bottom of DisplayFrame(byte[] frame) to the top of the function, the memory leak is resolved. The memory leak happens within the scene, instead of between scenes. It seems like that is the reason. Oct 4, 2019 · It looks like the issue is related to our in-game mirror reflections (camera rendering to texture, similar to the MirrorReflection4 script), as it only randomly happens when those are rendered. create a standard urp scene , create a particle system , change the particle startsize. But to use CopyTexture, the following must be the same in both the source and destination texture areas: Format. Posts: 3,276. 1f to 2022. ReadPixels (Rect, 0, 0); is occurring in. Expected results: Render texture memory is the same when using Vulkan and OpenGLES 3 Oct 13, 2016 · There is 3 things to watch as far as memory is concerned. 2f1, 2023. I then duplicated this Unity project, upgraded it to Unity 2019. There are no stucked asset bundles or textures. After scene unloading we have ~300 MB stucked in RAM. from this thread. To use a Render Texture, create a new Render Texture using Assets > Create > Render Texture april_4_short. Texture2D. Rendering. And this is how it looks after adding outline renderer: Please see that the game view is empty. See in Glossary that Unity creates and updates at run time. Click the "Load Scene Asynchronously" button in the Player 5. You can also use two compatible formats - for example, TextureFormat. Mar 2, 2017 · After near 30s of un-focus, the memory of Unity Editor in the Windows Task Manager start to grow (near 50Mo / sec) and after some time the PC crash as Unity Editor takes all the RAM. Here is how you would try to find this in Heap Explorer: In Heap Explorer, click "Capture & Analyze". More info. Unity Discussions Frame drops in render to texture sync between Unity and RealityKit Nov 13, 2023 · Mind your textures: Excessive textures can lead to an increase in draw calls. Wait for the Scene to reload 5-10 times in the Player 7. So I need to change all the materials on a gameobject each second and the materials I need are kept in an array. public static void DrawFilledCircle(Texture2D texture, int x, int y, int radius, Color color) {. 0a4. In the import settings for each texture chose the correct size the textures will be in the game. Expected behavior SoftMask not spam the RenderTextures for each UI image with this component attached. 9. I do not know how to narrow down which Aura 2 process takes that much memory (as you ask), can you give some guidance or steps to this then I can check and give feedback. Unload (true); } To try and identify the issue: 1. Jul 16, 2019 · 9. This fixes 4 audio bugs, related to built-in stereo speaker output, built-in vs. 32GB. Dec 16, 2019 · VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty Entering "Configure Avatar" inside the Inspector locks it [Render Graph Viewer] Resource list icons cropped and in inconsistent positions Rendertextures are uncompressed, so they cost quite a bit of memory. - Mono. Texture Memory Leaks. Destroy (Texture2D); but it increases regardless. 32f1, 2022. Description. answered Jan 25, 2019 at 10:30. Build to a device 6. 28f1, it does not increase much. Nov 20, 2009 · For example. Expected result: After pressing 3 times, Memory usage increases a bit Actual result: After pressing 3 times, Memory usage is 300-600MB. Stick with textures that are of the size format like 256x256 1024x1024 4096x409 and on. 0a19 May 15, 2013 · Both tools allow to inspect which objects hold a reference to a particular other object. it weights 1. It will copy from DX texture in system . the problem is I’m experiencing massive memory leaks when trying to do so. It's as if Destroy is being blocked because the texture is still being applied to the material when the next iteration comes around. When I looked at the details, I found this: This wasn't the only one but its the biggest. 1 and later, Unity Audio is now layered over AAudio. Switch to Editor profiling mode and select the Memory module. This will output the callstacks of the leaked allocations . It's not srp problem. not running the tests). Each scene has its own camera. It adds an additional Memory Profiler window to the Unity Editor, which you can then use to analyze memory usage in your application in even more detail. Releases the RenderTexture. targetTexture ), this will make a camera Mar 20, 2019 · I'm trying to livestream video to a texture, and, it works, but after some time Unity hung and I got a low disk warning (atm I have 15GB free). This only happens in Play mode. A RenderTexture is a rendertexture and it can do whatever a rendertexture can do. Jan 6, 2021 · i created a render texture and then created an empty texture 2d , in the function i uses reference input so that it uses the already available rendertexture and texture2d instead of creating new one , then check if texture2d is empty , create new one , otherwise just re-use the available one Dec 12, 2023 · We’re rendering to a 4K texture for each eye, and the RenderTexture objects are static in the project, not allocated on our side each frame or anything. This new exe has a memory leak. Resize the Scene or Game view windows for about 3 minutes. Feb 22, 2016 · This RenderTexture is used by a RawImage on the player overview UI. Of course GetPixels would allocate a new array, but this is pure managed memory. But it seems pointless in my case. May 8, 2019 · Instead of creating our own RenderTexture, we ask Unity's rendering system to furnish us with a temporary one, then release the temporary when we're done. Taking two snapshots in quick succession (but at enough of an interval to fit the rythm at which your memory grows) and comparing those is also valid. they all default to 2048x2048 which may not be the correct size if your texture is 512x512. In URP 13, they contain format, resolution and other variables for some strange reason. Utilize dynamic atlas systems: Small UI textures like icons can be added to an in-memory texture atlas. 0f1 and made another exe. This gives us the option to recycle a texture (or a pool of textures), avoiding unnecessary creation and destruction, and keeping our memory use capped. Hid> Failed to start reading input report: Insufficient quota to complete the requested service. If you set Texture. You call AsyncTextureReader. When performing similar operations multiple times, the app will crash due to insufficient memory. I'm not clear on the issue here, so if someone with more Sep 20, 2018 · 23. Contextual Menu: [Contextual Menus] Save Layout popup isn't displayed for the user after the contextual menus update ( UUM-36800) GI: Fixed an issue where directional lightmaps would contain large values in some scenes with many texel invalidities. Texture2Ds can be compressed, and if you compress a texture you are rendering from it Dec 27, 2020 · Then, this created texture is sent to the children object's material, which is a car. Moreover, the memory growth rate varies greatly depending on the content of the captured screen. The input data has width, height, and an array of the pixels as byte values (0-255). Any pointers would be helpful. Jul 19, 2012 · Alexsandro-Natsume said: ↑. ARGB32. A renderTexture was added that showed up in the memory profiler as a leak. To make sure you can build a debug build and connect the profiler to it. Sep 2, 2019 · Joined: Jun 14, 2011. 9f. To Reproduce Steps to reproduce the behavior: Create multiple scroll views with 1-2 softmask images in each scrollable item. The number of materials and the number of objects may have an effect. 8 (on my PC it went as far as filling 32GB RAM and reserving a 32GB page file). Here is basically what I have: Jul 5, 2012 · 1,119. DrawTexture(new Rect(0, 0, position. The problem is that some copies of the materials are kept in memory every time I change the materials. ) Dec 2, 2013 · 62. If I assign a RenderTexture instead of a Texture, the textures will become distorted, like in the following example (first with RenderTexture, second with Texture). kripto289 said: ↑. 8f1 and there was bug related to memory leaks and render textures. Aug 11, 2013 · It seems there was a very large memory leak bug introduced in 2022. (UUM-46934) Graphics: Fixed a crash when enabling shadows in a scene with both Built-In render pipeline and SRP materials. Screenshots Oct 30, 2013 · Yea im using 2022. The issue we're experiencing is that every time we switch scenes, the memory usage of our game jumps drastically without getting freed. Dec 18, 2023 · The only change I’m aware of going into 2022. 7 / 8 / 9. Okay, so I know theres a problem under the hood. Select one of these RenderTexture objects. However. [ Worker0] Allocation of 32 bytes at c0026a40 in block 0 ( frameIndex =0, lifetime =4, age =1, state = OK) Apr 24, 2015 · The attached images are the results of a Windows il2cpp build of this project on 2022. It seems to increase more on complex screens than on simple screens. Dec 9, 2012 · Posts: 121. 5GB and "GC Used Memory" to 1. height), PlayerViewCamera. 15f1 was a fix that we made for a memory leak, but that may have affected RenderTexture performance as well. Make Sure that Depth Texture and Opaque Texture are enabled in the URP asset 5. 3. Open the "C++ Objects" view. Expected result: No memory usage increase and the Unity Editor does May 31, 2017 · 7. Build And Run the project 4. int cx, cy, px, nx, py, ny, d; Memory Profiler package: A Unity package that you can add to your project. This can be a good habit to get into with render targets - especially if you have a bunch of effects using the screen's resolution - because it lets the same memory be re-used by multiple Android: Added support for Android's AAudio engine, so on Android 8. Here are the relevant code snippets: Code (CSharp): Texture2D newTexture; List < Color > newColors = new List < Color >(); void Start () {. An object stays in memory because of an unintentional reference. The editor uses rendertextures to draw the scene and dependent on the rendering Pipeline unity does use render textures internally for rendering. We’re losing tens of MB per second, and running out of memory within two or three minutes. LoadBytes (), the Process Explorer shows the memory climbing. Memoryless is not a different kind of flavor of a RenderTexture, it's just a mode you can set for it on Metal and Vulkan. targetTexture ), this will make a camera bundle. Jun 30, 2015 · Calling Abort (or Dispose too) on the unitywebrequest make no effect (i Tried both in the "onDestroy" unity event or at the end of the coroutine to see if those will be fired before destroy) Same by nullifying the texture. This was a breaking change in URP 13. That should happen later in the same frame; RetrieveTextureData is called on render thread by Unity. I have a hard time tackling this issue, because the Unity Profiler does not show more memory allocation and Oct 2, 2020 · So, what I do is - I create a mesh and texture for each frame use it and then I expect that Unity should release them from memory after the usage, but no. - Reserved. Oct 19, 2010 · It's possible _CameraDepthTexture has a long suffix, similar to the camera color texture and screen space shadow texture. Observe the memory usage in the Xcode’s Debug navigator. This includes material preview window in the inspector. I found some informations on Unity Profiler: After starting a game, Total Objects Count is rising to infinity :O. The Memory Profiler can be used to track down these leaks in both managed and Oct 9, 2014 · This ofc causes a memory leak. 7, which leads me to presume it is a bug rather than me incorrectly using the API - I'm very happy to be told otherwise. Aug 11, 2013 · To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. using unity 2022. Resize the Scene or Game view windows for about 10 seconds 4. Stop CPU spikes, and low-latency audio output. Select the "All Of Memory" tab The Memory Profiler module information belongs to the ProfilerCategory. e. Mar 5, 2014 · 6. Reproducible with: 2021. Blit to copy the render texture of a larger size to a smaller one while saving the image (I just need to reduce the quality, because in RAM to store 2048 texture Mar 19, 2014 · The texture is copied to system memory one or more frames later to avoid CPU/GPU sync. 2. When I un-press the play button then it releases all memory and I am able to capturing again. Dec 30, 2022 · This is a leak, and will impact performance. [ Worker0] To Debug, run app with - diag - job - temp - memory - leak - validation cmd line argument. Build and run the Project. In the app, press the “render” button a few times 3. I'm getting texture data as a data structure. This will output the callstacks of the leaked allocations. There is something fundamentally wrong with this design - you don’t need a series of 1 pixel textures like this. Apr 20, 2021 · A better pattern is to pass the texture to populate into your method as an input, rather than always creating a new one every frame. This reduces memory usage of your app but note that you cannot read or write to these Aug 22, 2023 · 2. When Unity is opened, after a while, many of our devs are seeing black screens, then their explorers restart, then Unity crashes, and it keeps cascading until the only options is to restart their computers. So i can't tweak stuff while playing and having an inspector with selected material. (In 2021. 0a1. Expected result: textures count and their allocated memory do not increase Actual result: textures count and their allocated memory keep increasing. The Scene View seems to be creating textures, but never releases them. 1f1 (7. 3: Memory spikes up to about 34 mb (as expected with the image load-in) 4: I'm done with the images, I "close" the images down by taking them out of the scene and I null the texture variables that I loaded the step 2 images into. When the rendering volume is too large, Instruments can show that Unity creates a large number of MetalCommandBuffers and MetalScratchBuffers. After I -hopefully- fixed this potential memory leak, I figured anytime I april_4_short. One typical usage of render textures is setting them as the "target texture" property of a Camera ( Camera. The only solution which works it's create "new RenderTexture" and use it instead of buffer. This leads me to believe there is a memory leak somewhere in my code or pipeline, which led to a disk swap catastrophe. While checking the memory profiler from Unity's Bitbucket, I found a massive RenderTexture taking up more than 300mb of memory. Render(); GUI. Presumably because the rendering crashed out before native resources could be de'alloc'ed. 44f1, ppsv2 3. Compare the snapshots in the Memory Profiler 9. With enough scene-switching, this can also lead to an out-of-memory crash. Start and Microphone. 1. Memoryless render textures are temporarily stored in the on-tile memory when it is rendered. Unity in some times used random temporary textures with the same resolution/format as blit source. As such, it is advisable to use static for the known text / characters used in the project and only use dynamic font Dec 30, 2014 · Doing so to these textures should clear the worst memory leaking. 20f1, "Total Used Memory" increases to 1. Note that there are other leaks too, on a project that otherwise has no leaks on other Apple Jul 3, 2018 · Hi everyone, I have problem of memory leak when using materials. In the 2018. Whenever OpenXR transitions from a focused to idle state (i. Click "Capture New Snapshot" in the Memory Profiler 6. texture. After I -hopefully- fixed this potential memory leak, I figured anytime I A Render Texture is a type of Texture An image used when rendering a GameObject, Sprite, or UI element. Bluetooth microphone selection, Microphone. You should load/create Texture s and the Stage only once, in the constructor or in the create() or show() method. Memory stops leaking if I remove mesh creation. Misconfigured textures, however, can lead to unnecessary batch breaks. You could store it in a Texture2D instead. 15f1, 2019. exe crashes along with multiple screen blacks-out in a very flickery fashion. As long as you don't keep a reference to that array it would be garbage collected once the GC runs. GetTemporary and check that the created RenderTexture get's cleaned up with RenderTexture. The graph in blue above shows that there are two memory peaks, but it doesn't show which functions are using this memory. The texture itself is not destroyed, and will be automatically created again when being used. (UUM-46069)<br> First seen in 2023. Find the leaking render textures. This leak appears to happen in both the editor and standalone builds. I'm using 2022. I have a problem with memory leaks, after building my game, the memory usage is raising up. So it might have something to do with that? angeldevelopment , Jan 23, 2024 Jan 14, 2021 · This includes Texture2D objects. Memory leaks typically occur due to one of two issues: An object that is not released manually from memory through the code. This makes me think I have a memory Jan 3, 2021 · Using SoftMasks in multiple screens in the game cause 150mb memory leak creating up to 50 render textures. I've got a pretty bad memory leak in my game right now and I'm not sure what types of things are tracked under the 'Unknown' memory category. That sounds like yet another entirely separated bug. UnloadUnusedAssets() automatically Dec 23, 2013 · Hi, I'm trying to solve a memory leak with Texture2D data. It says that texture memory is perfectly fine. No 3D object is being rendered except some light emitting window frames. targetTexture); When I activate this window the reassignment of the camera target texture causes a memory leak. 1) Notes: - This only happens on the users modified URP package - The User noticed that Dispose() was not being called when the Editor exited the Play Mode. ReleaseTemporary. Case: we load 8 scene in additional mode. Mar 19, 2014 · The texture is copied to system memory one or more frames later to avoid CPU/GPU sync. runInBackground to true while in Editor, but it could be nice to fix the bug. As with other "native engine object" types, it is important to pay attention to the lifetime of any render textures and release them when Nov 24, 2023 · 2. Jan 24, 2019 · 1. 7f1, and HDRP 7. Also the summary details: Textures: 1415 / 1. The real issue here is that the Unity Editor starts hogging memory when this occurs. Is there anyway to delete them, or at least reduce the number of temp buffers? Aug 31, 2017 · This works fine on 2 PCs, there is no memory leak. None of that seems to happen when I enter play mode regularly (i. Sep 20, 2023 · “Render Textures” causes a Memory leak when the Android Platform is selected and Unity is running in the background--- Aug 25, 2017 · I have a unity scene in which I do some computations with shaders and RenderTextures. To do so, I have a script that instantiate the render texture and the material that I need and then apply the material to an existing render texture and write the result in the instanciated render texture. RenderMeshSystemV2 When I stop the game memory is still consumed by unity. Although I'm just using a few basic Synty assets in Nov 11, 2016 · Since the entire PC gets affected from a gamecrash, memory leaks seems like a reason for it happening, but when checking the memory usage once the game starts to crash, it does not spike. RetrieveTextureData on main thread. You can store and compare snapshots to find memory leaks, or see the memory layout to find memory fragmentation Jul 2, 2020 · Actual result: The newer snapshot has new Render Texture objects. And that’s a big, fat “however”: You should never instantiate textures like this. The leak does not occur in 2022. See code: Spoiler. "Temp Buffers" causes a problem - HideFlags are set to HideAndDontSave -> Screenshot down below: My game is a survival game. 8. GetTemporary. Open Activity Monitor or Task Manager and observe the Unity process Memory usage 3. You can use a rendertexture that is smaller than the size of the screen, like 1/4 the size, and in many cases that will be a fine user experience. Be smart about texture usage and batching to maintain smooth rendering performance. Reproducible with: 2019. But the Xcode profiler shows around 2 GB used memory, that will go up to 2. The Unity Profiler is not showing the memory leak. Reproducible with: 2018. 8 as the SRP. Nov 27, 2014 · If I disable the system after it starts memory is still leaking. targetTexture ), this will make a camera Jan 2, 2021 · I’m trying to use the getpixels32 and setpixels32 methods to draw filled circles on my textures. 4 version in standard rendering, I see the same problems. For now I forced Application. fffMalzbier, Sep 2, 2019. See screenshot below: Extra notes: - This happens on windows 11, unity 2022. Repeat step 5 8. Sep 12, 2018 · 0. You can graphics. Oct 18, 2020 · I'm utilizing Texture2D to import an external texture overlay into my editor, displaying Galaxy backgrounds etc. Memory Profiler category Identifies the workload data for a Unity subsystem (for example, Rendering, Scripting and Animation categories). While my Reserved and Allocated values are all fine over the course of the runtime session, my Mono keeps going up, sometimes clearing a couble MB, but not enough to go back down to what it was when the game opened. Hello. If I use texture. When switching scenes, both having post processing, the render textures associated with the postprocessingstack will leak into memory with no references. Blit directly between RenderTextures, no need for an intermediate Texture2D stage. 2. It will ask Unity to run the method on render thread. And after few thousands of capturing, my memory runs out. Posts: 151. Memory usage is growing rapidly for like 10-15 seconds before Unity and Explorer. It does not get stored in CPU or GPU memory. 18f1, 2019. In URP 12, the texture names were constant without random suffixes. C#’s automatic memory management reduces the risk of memory leaks and other programming errors, in comparison to other programming languages like C++, where you must manually track and free all the memory you allocate. May 5, 2018 · 1. May 22, 2023 · Size of the render texture is the same as the device’s screen resolution if Desampling Rate is none. It will copy from DX texture in system May 1, 2020 · In the profiler > memory > texture memory value is going up and up. Observe the Unity Memory usage in Activity Monitor or Task Manager 5. - Allocated. 1. Here is the code I use: foreach this is. 8 GB where the app will crash being out-of-memory. The render texture memoryless mode property. 51 GB This is going up and up all the time. We don´t know what is it or where this is coming from. in the texture import setting you can see the amount of memory Jul 23, 2009 · 2: I load in some uncompressed textures off of the iPhone's document directory. I read some thread about this but I didn’t found the answer i was looking for. isReadable to false, CopyTexture is one of the fastest ways to copy a texture. EDIT: More so, we have the crash/failed to lock buffer message only if particular meshes are used to render the reflection texture. May 27, 2022 · 4. Crash logs: <RI. I have a problem where if i have at least 2 viewports visible, texture memory is filled with an insane amount of textures, which leads to a crash (obviously). 0a3. This is code for now Memory leaks can slow down your application and ultimately lead to crashes. Reproduced on: Jun 18, 2018 · We upgraded our project from 2022. While I'm modifying stuff in the editor, the textures go black & then the video card disconnects, generally crashing Windows. In my case, because all I was doing was clearing the texture, the "solution" (workaround) was simple. width, position. 27 GB of memory and it´s a lot of memory in our case and this does not include the actual textures used in the scene. Mar 5, 2011 · I'm using neither render textures nor reflection probes in my scene or test scene, it's completely empty, I'm just using the tests to check my C# code logic. 0a16. At one point I figured it would cause potential memory leaking, if I do not destroy the texture any time I'm toggling it off via hotkey. It´s inside NotSaved-Render Texture. ; (. Normally Unity calls Resources. Aug 2, 2019 · Dynamic font assets have 2x memory overhead due to Read / Write being enabled which is requires to add new glyphs in their atlas texture at runtime. and how to use graphics. Garbage collection is automatic, but the process requires a significant amount of CPU time. Hi, we are developing a game for PS4/5 and we came across this with the memory profiler in build for PS4. 0a6, 2018. This function releases the hardware resources used by the render texture. taking a Rift S HMD on and then off your head), it looks like CanvasBatchRenderers will start to gradually increase how much Apr 3, 2015 · As you can see, the Unity Profiler reports around ~ 275 MB total used memory and ~297 MB total reserved memory. Mar 17, 2013 · The image below pretty much says it. In the render loop you should then only update and draw the things. Open the Debug Navigator in the Navigators area and then click on Memory to display the memory graphs. Feb 9, 2014 · Code (CSharp): That TempBuffer is a Temporary Rendertexture rendered at 256x256, probably created by some PostFX ( or your Water System?) Search your codebase for RenderTexture. Apr 12, 2015 · Joined: Apr 12, 2015. When I look at the Windows Process Explorer, viewing either the Unity Editor or an exported exe, it says that the memory is increasing. There seems to be a memory leak whenever I use the OpenXR plugin together with the Oculus OpenXR runtime which has been causing a fair share of issues. It can happen when scaling a model, moving a model, moving an item in the hierarchy. Only the camera activation is affected by the gameplay. 4,975 1 12 22. zambari. Here is a list of the things you need to dispose manually. That's part of the problem. Oct 31, 2017 · Whenever I press the play button in unity project, images are captured properly, but somewhere on here code has memory leaking that my memory keep increases. This setup is only created on game start. Jul 31, 2019 · 23. "Memoryless render textures are temporarily stored in the on-tile memory when it is rendered. The dowloaded texture will still end in the memory, untouchable and undestroyable Mar 10, 2022 · GI: Fixed memory leak when using the command buffer denoiser of the denoising package. But how do I create meshes then? Also memory stops leaking when I disable Unity. Graphics: Fixed a BatchRendererGroup thread race condition under special circumstances. Create a new URP project using the core May 9, 2023 · 2. Mar 4, 2021 · Unity tells us to compare the scene and an empty scene. 0f5, 2020. ARGB32 and RenderTextureFormat. 2 - Happens on both my nvidia 3070ti, and intel a770 gpus Garbage collection best practices. They can be used to implement image based rendering effects, dynamic shadows, projectors, reflections or surveillance cameras. Now the issue/bug: When such a camera is disabled (and accordingly the rendertexture is not updating), sometimes a rendertexture has the content of the current player rendertexture. 28f1, observed in the profiler after about 12 hours! In 2022. When the GC runs nobody can tell, but when memory gets short, the GC is usually forced to run. Open the Memory Profile and capture a snapshot, navigate to Treemap and inspect the Render Texture memory block. vm tf cw px bc vq sz ku yl ty